Thursday, April 28, 2011

LA Feature Article

Topic :Gameaholics-- Students who spend all of their time and money on video games and board games. How does it affect them?

Gameaholics are people and students who spend a lot of their time and a lot of their money on video and board games. They usually spend so much time on these games that they have very little time to do other things or have other commitments. This might result in the lost of social life. Furthermore, excessive gaming can result in bad results and studies, facebook games can result in harm to some students, hacking of account, cause violence and may inflict viruses into the computers. Thus there are many bad points on being a gameaholic.

However, there are positive points to gaming too. Firstly, computer gaming can train reflexes. In first person shooter games, you have to have instinct and reflexes to excel in these games. Thus while playing these games you are training your personal reflexes. Secondly, it helps gamers to improve their reaction time. After playing games such as first person shooter games, the gamers realise that they will have a quicker reaction time. Thirdly, games helps gamers train their hand and eye coordination. After gaming, their hand and eye coordination works better than before. This is a result of moving the mouse and typing on the keypad while at the same time, thus resulting in a good hand and eye coordination. Lastly, long usage of computer for gaming will increase your finger speed. As a result of having to type on the computer to move your game figure around, your finger speed would naturally increase. Also, when you talk to other gamers in the game, you have to type to communicate, thus resulting in faster finger speed.

However, there are also many negative points in gaming. Firstly, it promotes many negative mindsets and things. It promotes violence, pornography, profanity and cyber bullying. This is a result of many fighting games, which cause the users to be so used to being violent in the game that they become violent outside of the virtual world too. Secondly, many games have advertisements that is not appropriate for the children. This include pornographic materials. Thirdly, many users use profanities when they are upset in the game, this results in influence of those who are innocent in profanities to use profanities to express their anger too. Finally, cyber bullying is very evident when a user gets upset with another player, thus this results in one player becoming very depressed. Gaming also results in more attention being put into gaming rather than into a student's studies. This results in poor grades and lousy studying attitude. As a result the student would rather game the whole day as compared to doing their homework or revision. Furthermore, gaming also result in the gamer becoming socially inadequate. This is a result of the gamer focusing too much on gaming as thus has no social life. Lastly, gaming results in addiction. Addiction is one of the most common problems around the world. It is the cause of all the negative aspects of gaming. Addiction also results in a gamer being unable to focus on anything else apart from gaming.

Gamers might also feel emotional and temperamental. They get easily angered as a result of the frustration in the games. They also tend to get very impatient at others as they have no tolerance for anything which is against them.

I think that gaming addiction and other negative points can be stopped by the following measures. A gamer's parents can confiscate the gamer's computer so as to let him focus on the gamer's studies. Furthermore, games can fix hacking by creating ban for hacks. A gamer's parents also can limit the time their child use on the computer to prevent over usage. Deleting of games is also a good way for a gamer to have self control.

Thus I conclude that gaming has many bad points and gamers should find ways to have self control and self discipline so as to not affect their other sectors of their lives. However, gaming too has it's good points and should not be entirely taken away from a child.